Modeled and textured a game prop for an old game. One of my first experiences with X-Normals and baking high-Low meshes.
Notice the rivets and bumps from the normals maps over the face of the shovel. You can do this by going into Normals view and Topology view. I’d say, I learnt a lot from this Art Asset made a long time ago. It became quite apparent, how UV mapping and textual density for the model was as important as making the texture maps.