Dissolve using Shadergraph

[Writing in progress……..]

Since URP is out and fully running. No longer a preview package. It’s time I dove deep into Unity’s node based Shader editor called Shadergraph. Found a few good tutorials online to get me up and running. The very first test was a simple unlit shader with color tint on the Fragment shader. Here is what it looks like.

Unlit Shadergraph Shader

Steps:

  1. Create Unlit Shadergraph shader in Unity’s project window.
  2. Make a public/exposed Color Property.
  3. Attach that property to the Fragment shader.

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Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.