Unity: Soft Particles

Unity’s Particle shaders have a Soft Particles option. This option in theory is suppose to make the transition of a particle passing through a mesh more pleasing. It does look like it cutting into the mesh. I have had very mixed results with this. I ll say, it makes a difference. But what exactly, I am not so sure. 

Particles cutting into mesh
Unity Particle Shader’s Soft Particle material settings

Since we didn’t notice any change with our particles, I turned this off. Hoping it made some improvement to the performance without effecting quality. 

You can overwrite soft particles settings for the entire game from Unity’s Quality Settings.

Unity’s Quality Settings